While Steve walks around in the village, he suddenly gets knocked over by a wild running pig.

For this second animation I made the rigs for Steve and the pig myself, where I used someone else’s for the first animation.
It took me a while to make Steve, the pig and the bone structure for the movements.
Because I worked with exact the same amount of keyframes between two movements, the movements are stiff and not natural,this was a good learning point, dont make the movements stick to a keyframe, make the movements smooth and don’t care on which keyframe the keyframe it will end.

This video shows what happens when you don’t use bone to move the characters but set en exact posistion for each limp every keyframe. The best is to use “ik rigging” on the bones to get a smoother motion, instead of setting a constant time and distance between keyframes and get this.